![]() ![]() There are several changes to the graphical interface in SimCity 3000. Business deal structures, however, tend to have negative effects on the city, such as reduced land value. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.īusiness deals were another new concept to SimCity 3000 by allowing certain structures, such as a maximum security prison, to be built within the city, the player can receive a substantial amount of funds from them. In SimCity 3000, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Canceling a neighbor deal would incur a penalty, unless the deal was cancelled when the other city wished to renegotiate.Īlthough not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. All power plants have a life span, and additionally, the water facilities now have a life span as well.Īlthough the concept of neighbor cities was introduced in SimCity 2000, it was greatly expanded upon in SimCity 3000. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. A new zoning density was also added, totaling three densities, compared to SimCity 2000 's two. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. The most notable change is the addition of the concept of waste management. These changes create a greatly different experience from that of SimCity 2000. More and newer city services are featured. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. ![]() Simcity 3000 landmarks mod#** This lot requires the PEG OFMN Mod if you wish to display the flag of your choice.Īll Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.A mature city in SimCity 3000, featuring a population higher than 1 million. ** This lot can also be plopped on dry land and used with the PEG Canals, Ponds and Streams. However, it does not require installation of the CDK3 and can also be plopped on dry land, either flat or overhanging a cliff. designed to plopped on the coast over the water. It has an increased landmark value and also promotes your Mayoral rating. ![]() This lot is a Museum comparable to a game-default museum in all properties and costs. With a grant from the Pegadyne Corporation, the fort has been fully restored to its original magnificence and is one of the most popular local museums, landmarks and tourist attractions. Puerta De Pego is unique in that it has survived the ravages of time and assault almost fully intact. And with the development of exploding shot for cannons, the reign of the masonry coastal forts was doomed. In time, many methods were developed by marauders and invading fleets to circumvent the forts and attack the protected cities. Built primarily to protect coastal cities from attack by sea, they were monolithic structures designed to withstand massive barrages from ship-born solid cannon shot while keeping marauding ships at bay with a vast arsenal of their own cannon. The "fuerta" (fort) at Puerta (port) De Pego has long been renowned as one of the few surviving, classic examples of 16th-17th century coastal forts that were commonly built in the Mediterranean & New World. ![]()
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